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The game took 3 separate sessions over three successive weeks and finally ended in a stalemate. I was heartened by the excellent play of our two new players, Bill Roth (France) and Eirk Work (Russia). Erik made an early blunder that cost him St. Petersberg, but he deftly recovered and eventually played a major role in forcing England into a stalemate. Bill forgot to support Paris at a critical juncture in the game which had a devastating effect, but up until that time he had played quite well. I look forward to seeing both players in future games. Germany allied with England and did quite well early on, but eventually England gobbled up his pieces proving once again my theory about allying with ones wicked witch. France, initially hesitated about going against England, but at Italy's continual prodding, threats and exhortation, he eventually went all out against England. He had taken Liverpool and looked to have England tied up for many years when the failure to support Paris spelled his doom. Russia and Turkey had a strong alliance which lasted the entire game. Still, Austria played magnificently and fought both of them off with uncanny ability to predict their actions. In the end, however, Germany joined forces with Russia and Turkey, and Austria eventually fell. Italy allied with Austria throughout the game, but proved a terrible partner. He miswrote orders on two occasions and generally displayed an overall strategy bereft of creativity. His only saving grace was that he psyched out England into worrying about a late-stage Italian/Turkish alliance (which never really had any chance of materializing) and thus secured for himself a small portion of the stalemate.
As many of you who have read my previous summaries know, I preach with the zeal of a Televangelist, the gospel of killing ones wicked witch, and I fear that people no longer take me any more seriously than they do Jimmy Swaggert. I may have brought this on myself when I equated allying with one's wicked witch to the fall of man. "The Bible teaches us in its very first chapters", I would shout, "about the consequences of listening to the Devil's sweet words. And what we fail to learn from the Bible, we learn in a more direct way from the game of Diplomacy. In real life, God showed his love for the world by sending a Savior,but in Diplomacy, the player who allies with a wicked witch has no hope of salvation. The prophet Jeremiah said it best, A voice was heard in Rama. Lamentation, weeping, and great mourning, Rachel weeping for her military posts, Refusing to be comforted, Because they are no more. Now many of you have begun trying to convince me that the player more than the country has a greater impact on eventual back-stabs. And Chuck in particular claims that the success of one or more wicked witches usually leads to a stalemate rather than a win for either wicked witch, and I have to admit that much of the statistical evidence we have supports his point. In the end, however, I must stand with the prophet Jeremiah. |
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